An action-packed minigame focused local multiplayer experience for you and your friends!
GodotGDScriptBlenderInkscape
Pizza Wizard: 144X - 2025
Arcade style pizza delivery game, utilize spells and upgrades to try and achieve a highscore. Made all models and art assets except title logo by hand.
UnityC#Solo-developed
Bone Rolla - 2022
Roguelike dice game, curate and refine your dice collection as you delve as deep into the dungeon as you can!
UnityC#Solo-programmed
Deep Cover - 2022
Shawnee University Fall Game Jam entry about making your own camouflage to increase your odds of going undetected. Two person team, won most interesting mechanic and 2nd overall in game jam!
UnityC#Solo-developed
RandomItemGen - 2021
Small personal prototype that recreates the item structure from ARPG's such as Path of Exile, along with other RPG elements like talent trees and applying item attributes to player stats.
UnityC#Solo-developed
Duality - 2018
Entry into the Itch.io Weekly Game Jam #76. Puzzle game about solving which things you need to sort out before you die, then utilize your ghost to do what your body couldn't do!
Responsible for overseeing technical direction of engineering students working on 666 Malevolence Lane - the collaborative capstone project for the Digital Simulation program at Shawnee State University in 2025-26.
Education
2022 - 2026
Bachelor of Science in Digital Simulation and Gaming Engineering Technology
Well rounded mix of theory and application of multiple areas of Computer Science including data structures, operating systems, 3D graphics programming, algorithms, and more. Developed several game projects while studying, and currently spending my senior year as Technical Director for the collaborative capstone project ‘666 Malevolence Lane’.
About
I’m currently a senior at Shawnee State University in Portsmouth, OH, studying Digital Simulation! Passionate about making memorable games and interactive digital experiences. Let’s make something unique together!